Ludum Dare tweeted this late last night when the competition officially began.

Some contestants are using “growing” as a mechanic, having plants or creatures grow to accomplish their goals.

The two-button mechanic may be used for less entries, but it’s yielding some creative minimalist designs.

And, of course, some contestants have also been putting “tie” jokes into their content, like Project Bowtie and “Tieman,” a counterpart to Slenderman.

The competition actually almost ended in a three-way tie, but “Journey into the Unknown” lagged behind by 16 points.

Interestingly, this isn’t the first time a Ludum Dare had two themes. Ludum Dare 8.5, a 24-hour event in 2007, had the themes “moon” and “anti-text.” Contestants were required to abide by both themes.

The more hardcore compo ends in less than 24 hours, while the jam ends in under 48 hours. After that, the official judging will begin.

Excited to see the results? Already have a favorite Ludum Dare game you want to plug? Let us know in the comments!

Ludum Dare 34 game jam will feature two themes this time - 52Ludum Dare 34 game jam will feature two themes this time - 54